Todd McFarlane's Spawn The Video Game Super Nintendo

Super Nintendo Gameplay Review Todd McFarlane's Spawn The Video Game

Todd McFarlane's Spawn The Video Game - Box - Front (Europe)

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Everything you need to know about Todd McFarlane's Spawn The Video Game

Todd McFarlane's Spawn The Video Game - Titulo del juego

If you haven't played Todd McFarlane's Spawn The Video Game, you probably have no idea what I'm talking about. It's all about the first impression, you know? That nice moment when you're ready to have fun playing a video game and you're greeted by an engaging intro, a serious soundtrack, and a cool first level that sets the mood for the ride... whether epic or deceptive.

Spawn was released for the Super Nintendo Entertainment System in October 1995 in the United States and the following month in Europe. It is based on the comic series of the same name created by Todd McFarlane. It was developed by Ukiyotei and published by Acclaim and Sony Electronic Publishing. The game features the main character and anti-hero of the series (named Al Simmons, but known after his death as Spawn) who is on a mission to track down and rescue thirteen children who have been kidnapped, and one of them is his stepdaughter. Now, let's get down to it: is it worth accompanying Spawn on his journey?

Gameplay of Todd McFarlane's Spawn The Video Game

As you move through the levels, you encounter opposition that can usually be eliminated fairly easily. Unfortunately, enemies in Spawn can be taken out with a single hit most of the time and they are all very similar. Most enemies will just run up to you and let you kill them. Some of the enemies wield multiple melee weapons, but they still don't put up much of a fight. Other types of enemies will throw things out of the window at you, and while they can get a little annoying, they can also be easily dispatched, especially if you see them appear before they have a chance to take anything on you.

Every once in a while, you'll come across a scenario where there are no enemies on the screen, but there are multiple cursors on the screen trying to shoot you. This was a cool feature and makes the game feel a little fresher, but these segments are a little too easy for my taste.

Platform elements are present

Platforming elements are obviously present in Spawn and take some notes from the Ninja Gaiden games on NES, as you can hang on walls for a while and then jump to reach higher areas. The way Spawn jumps is a little irritating, as it seems like sometimes he starts sliding randomly, while other times he just jumps up and does a flip. Additionally, you have the ability to run faster by pressing the d-pad in the direction you want to go in quick succession, but this wasn't always as responsive as it should be.

What makes Spawn much better than it probably should have been is its surprisingly immersive combat system. Spawn has a variety of punches, kicks, and various other moves at his disposal that, while not useful all the time, look very stylish. The block button is a bit useless as enemies will rarely have a chance to attack you, except for bosses, and like I said, some of the moves aren't very useful.

Boss battles

Boss battles are an integral part of the game as they occur quite frequently. These battles are your typical video game boss battles, as they have a health meter and the only way you'll be able to defeat some of these guys is to memorize their attack patterns. Some of the bosses are ridiculously easy and can be defeated simply by spamming your attacks, while other bosses are so difficult you'll throw the controller away. Still, the bosses have some nifty attacks and fighting them keeps the game from getting too boring.

Finding health in Spawn is very, very rare, but health comes as a small coin with Spawn's face on it, which usually appears after defeating a boss. The game doesn't have a save system, but you do have a ton of lives, and I mean a ton, so you can probably beat it in one play session without having to start the game over, which is a blessing, esp. because this is the fourth generation we are talking about here.

History

While Spawn does have a story, it is superficial and wouldn't catch anyone's attention. Basically, some kids have gone missing and it's up to Spawn to save them. That's all well and good, but the story is mostly presented through frames that try to look like a comic book and, at times, very weak dialogue. I've never seen such poorly written dialogue in my life. You'd think a game based on a comic book would have a more developed story, but I guess Spawn didn't get the memo and ends up failing miserably in this department.

Graphics

This brings me to another disappointment and that is with the graphics. All of the goons you face in the game feel like the generic goons in any other fighting game, and while that's to be expected, it's still a little disappointing that almost no thought was put into the design of any of these guys. bad The same goes for the bosses, as they often look ridiculous, and while some of their attacks are cool, some of their other attacks look silly. Repeated textures abound in this title and occur every two steps. 

The comics' still images look overly pixelated and compressed to the point that you won't be able to see what's going on in most of them. Also, the game tends to suffer from the same graphical glitches from time to time, but they weren't too common. On the bright side of things, the actual Spawn character is very detailed and all of his animations look really cool. It's a shame that the developers didn't pay this kind of attention to the environments or other characters in the game.

Music and Sound

Nothing about the audio experience in Spawn is even remotely memorable. The background music, while not even close to good, isn't that bad, but you probably won't remember it once you're done with the game. That's all there is to say about Spawn in this department, as the sound effects aren't all that great or as audible all the time.

Final reflection

One of the biggest flaws that Spawn has is that once you go through the game once, which will take you an hour or two depending on your skill, there is nothing to go back to. You'll definitely want to see if you can beat the game a little faster after you get really good at it, but the lack of unlockable content, harder difficulty settings, or secrets really brings this game down. I don't know why the developers didn't put more meat on the bones, but they didn't, and it was one of the worst design decisions in a video game.

Spawn isn't as bad as some of the other licensed games released for the Super Nintendo, but it's still a pretty much useless fighting game that doesn't do anything new for the genre and ends up being a really shallow experience. Some of the graphics are good, while other aspects in this department seem to have received little to no attention. The audio isn't terrible, but it's not good either. On top of all that, the game has almost zero replayability and the boss battles end up being quite annoying at times. Still, despite its many flaws, Spawn is still better than other licensed games on the Super Nintendo like Lethal Weapon or The Pagemaster and does some things well. Fans of the comic or movie will find some things to love in this game.

Game technical sheet

Developer

Ukiyotei

Distributor

Acclaim

Console

Release Date(s)

1995

Genders)

Action

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

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