Wolverine Adamantium Rage Super Nintendo

Super Nintendo Gameplay Review Wolverine Adamantium Rage

Super Nintendo Wolverine Adamantium Rage - Box - Front (Europe)

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Everything you need to know about Wolverine Adamantium Rage

Super Nintendo Wolverine Adamantium Rage - Titulo del juego

Wolverine Adamantium Rage is a side-scrolling action platformer developed by Bits Studios and published by good old LJN. An alternate version of this game was developed by Teeny Weeny Games and published by Acclaim for the Genesis. The Genesis version has few similarities to the SNES version we'll cover, but it's an interesting note.

History

No hay mucho en la historia de este juego. Comienza con Wolverine guiado por un mensaje de alguien sobre una «pista» de su pasado. Naturalmente, esto resulta ser una búsqueda inútil y, al final del juego, parece que simplemente se dieron por vencidos en conectar la historia con Wolverine y las cosas simplemente suceden. 

You get a decent roster of some of Marvel's minor villains not usually seen in the games. You get characters like Lady Deathstrike, Cyber, Bloodscream, and Shinobi Shaw, so it seems like the developers may have known some of the enemies Wolverine has faced over the years. As for the ending, it definitely feels like a giant middle finger to the player.

Wolverine Adamantium Rage Gameplay

This is where the game really starts to show its problems. On the surface, Adamantium Rage looks like a pretty competent side-scrolling action game, but as you play, you really start to see the flaws. Level progression is determined primarily by killing a set number of enemies displayed on the screen. 

Once you have killed the required amount, you can head to the stage exit. The stages are divided into several parts and sometimes feature two bosses per stage. Some stages have some minor variations in objectives, but for the most part it is simple in how to proceed. Luckily, you get passwords to complete stages/bosses quite often and, boy, are you going to need those checkpoints.

The controls

The jumping controls aren't the worst, but they aren't the best either. You can't jump backwards at all, which means you have to be looking in the direction you want to go before you make the jump. This issue is exacerbated somewhat by the fact that you go into a wobble animation when standing on the edge of a platform and also have a spinning animation when moving from left to right. 

You get a high jump that you can perform and that you will use a lot since your normal jump doesn't have much height. There are no instant death pits, so precision jumping isn't a must, but you'll do a lot of platforming in some levels.

Wolverine Attacks

Wolverine has a large number of attacks at his disposal with at least 12 in total. The problem with this is that only about 1/3 of your attacks are actually useful. The biggest problem with most of your attacks is that they have a lot of windup which makes them unusable as enemies will hit you first or just move out of the way. 

All of your attacks have peculiar hitboxes where enemies can't be too close to you or else you won't hit. This makes lining up your attacks a huge pain at times, as enemies like to move a lot and your attacks also move them away from you.

The enemies

Speaking of enemies, the enemies you face really make it look like your claws are made of paper. Enemies take multiple hits to die (sometimes 12+ hits for one enemy alone) and are not always easy to hit due to their crooked hitboxes and mobility. 

Your best bet is to trap an enemy against a wall where you can stun them with your regular attacks until they die. This doesn't always work though, as you don't always have a wall to use to your advantage and some later enemies can even fly. You're just going to take damage in this game and there's nothing you can do about it.

The bosses

The bosses feel like they're a little better designed for the most part, but many still feel like a crapshoot of whether you'll win or not. A couple of the bosses have specific ways you're supposed to beat them, which adds a bit of variety. With some bosses you can learn their attacks and develop a strategy for each of them, while with other bosses you just have to dish out as much damage as you can while doing your best to deal with their seemingly random behavior. You get a health display of bosses when you fight them, so it's easy to see how much progress you're making when fighting them.

With damage able to rack up so quickly, you'll initially be happy to discover that this game features Wolverine's mutant healing factor. Every 4 seconds you will regain one percentage point of your health, so if you find yourself in desperate need of health, you can stay still for a while and get back into fighting shape. 

I say that at first you will be happy because if you abuse this healing factor you will find that this game has a nasty surprise in store for you. If you take too long on a level, you'll notice a number appear on the screen that will seemingly count down. Once it gets close to 0 you will see a girl flying towards you. This is Elsie Dee, a robot girl designed to destroy Wolverine. Let her touch you and she will self-destruct and give you a game over.

In the stages you encounter, you find many power-ups. Some are hidden and others can be dropped by enemies sometimes. The first is a round X symbol that restores 15% to your health. The second is a shiny black orb that will make you temporarily invincible. The other power-up is a Wolverine head that will fully restore your health. 

These are much rarer than the other two power-ups, but they are a blessing when the game is merciful enough to give you one. Learning the levels to find out where these power-ups are is very useful, as it can prevent you from having to wait for the healing factor to activate.

Graphics

The graphics of the game are quite good. Sprite work accurately represents the characters and the environments vary between levels. The color palette is attractive and creates a visual distinction between interactive objects, power-ups, hazards, and enemies. Wolverine's animations in particular are quite detailed, although this is to the detriment of the game, which will be covered in the gameplay section.

Music and Sound

You get some catchy beats in this game. It has a bit of a hip hop vibe with some records and sets the mood of the stages quite well. The music doesn't stand out enough to compare to the SNES greats, but you might enjoy it. As for SFX, there's nothing that stands out too much and nothing much to complain about. Lots of snikt claw sounds as expected. I feel like the sound effects can be mixed too loud compared to the music, but it's honestly not that bad.

Final reflection

Wolverine Adamantium Rage is a beautifully presented game where you can tell a lot of effort was put into making the game. Unfortunately, the brutal difficulty due to damage from sponge enemies and wonky hitboxes make it a real challenge to get to the end. The levels only get harder as you continue and with no real story to look forward to, there's little motivation to beat the game unless you want to challenge yourself.

Game technical sheet

Developer

Bits Studios

Distributor

LJN

Console

Release Date(s)

1994

Genders)

Action, Platforms

game modes

1 Player

Cooperative

Nope

Format(s)

Cartridge

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