Halo 2 Xbox
Xbox Gameplay Review Halo 2
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Everything you need to know about Halo 2
Everyone has heard about Halo 2. It is the sequel to the most popular Xbox game and became the best-selling game of all time. Unfortunately, Halo 2 is THE most hyped game of all time, at midnight on November 9, 2004, people were lining up in stores to get their copy of Halo 2.
Halo 2 is a significant improvement over the original game in almost every way. Most of the flaws in Combat Evolved have been fixed (or at least significantly improved), the story has more depth, the levels are more interesting, and there are more enemies and weapons. It's not radically different from the first, but that's not necessarily a bad thing. It's still a run-and-gun shooter that has you fight your way through hordes of aliens to get from the beginning of the level to the end.
Halo 2 gameplay
One of the main problems I had with the original Halo was that every level played the same, no matter what it seemed like you were going through hallways that looked very similar, attacking enemies over and over again. Although this problem is not completely solved 100% in this game, it nevertheless restructures the game giving it variety. For example, you will be in a classic cityscape shooting enemies in a second. Then you'll end up speeding through what I can only assume is an abandoned subway system in your ghost. Of course the original Halo also had all this use of vehicles, but they weren't implemented correctly. Like when you get into an aerial battle in the sky with banshees, that, if your banshee decides to break up, there's no soft ground beneath you for another twenty thousand feet. The game is surprisingly much more interactive than its predecessor.
The new features like dual-wielding weapons are a nice touch, yes I know it's existed before but it's never worked like this. Sure you could use two machine guns at the same time, but before you run into a crowd with your trigger-happy self, you might want to think about the fact that you can't use grenades being so ambidextrous. Another thing that may put you off this feature is that you can't switch weapons or enter vehicles without discarding one of your two dual weapons. So what does this provide? Something that was missing in the first game called balance.
Another thing that would be a major change is that during single player you know how to play as a Covenant Elite...yes, you play as a guy who wants to kill the Master Chief. This may seem a little strange at first, but depending on the story, the circumstances may seem like they really work. The Covenant Elite (Arbiter) plays exactly the same as the Master Chief, except for one key difference. The referee has a stealth cloaking system that, once loaded, will make you invisible for about fifteen seconds. This provides a page from the Metal Gear book, neatly tucked into the surroundings of Halo. Get behind an enemy in their sweet spot and hit them in the head with your weapon. Or just get close enough to throw one of your friendly plasma sticky grenades at his foot.
El sistema de inteligencia artificial en el juego está un poco más reforzado esta vez. Una de las principales diferencias en la IA es que en el original tenías que conducir todo mientras la computadora sería el artillero, ya no parece que algunos de los marines fueron a una escuela de manejo y ahora pueden ayudarte con lo que yo gusto llamar «destrezas en el camino loco». Seguro que probablemente fallarían en una prueba de manejo, pero son bastante útiles detrás del volante cuando sientes que tu tiro es simplemente superior. Esta también es una mejora importante cuando viajas en escuadrón, ya que puedes tener varios personajes no jugables conduciendo diferentes tipos de vehículos para ayudarte.
Dejar caer un escudo enemigo lo enviará corriendo a ponerse a cubierto como lo haría la mayoría de nosotros a segundos de la muerte, solo para que regrese con una factura de salud limpia en busca de un nuevo objetivo. Si no te gusta el aguijoneador debilucho que está usando uno de los miembros de tu escuadrón, toma un tiro bruto y cambia con él, te sorprenderá mucho la reacción de «Oh, veo que el árbitro se siente generoso». Una cosa que todavía falta es que no hay formas de controlar el equipo cuando estás en uno. Por otra parte, es posible que la gente no quiera ingresar a la configuración de mando de escuadrón completo, dejémosle eso a un Sr. Tom Clancy.
The way the game is set up seems to be more of a justified first-person shooter compared to the original. The new features are enough to give Halo veterans a run for their money, and will keep newbies glued to this game for months to come. I'll say it bluntly, this game is more fun than the first.
Multiplayer
The biggest new feature of Halo 2 is probably the new Xbox Live multiplayer component. Playing on Xbox Live is a smooth experience and I've only encountered crashes once or twice. The game is also smooth most of the time with no latency. Additionally, the host is now determined automatically by the game, and the player with the best connection is the host. If he/she drops out, the game will automatically choose the next best player to be the host. Two new modes, Assault and Territories, have been added, while original modes like Slayer, CTF and Oddball still remain. Different variants are already included in the game, and players can customize game modes through numerous modifiers to create their own variant, just like in Halo. Co-Op is also back, but unfortunately it can't be played on Xbox Live.
There are two game modes on Xbox Live: Matchmaking and Arranged Games. In Matchmaking, games are ranked (you can also play unranked practice games) and you have to choose from a variety of game modes, such as Rumble Pit (mainly Slayer games), Team/Big Team Games (objective-based modes ) and Head. to Head, which pits you against a single opponent. There are a number of default playlists for each mode, but you won't know which playlist you'll get until you reach the lobby. NOTE: Pairing used to take a long time, but a patch has been released to resolve the issue. In organized games, the host can set the parameters of the game, from the mode to the map used and the rules of the game. These matches are not ranked, but it's much better if you just want to play with your friends using your own custom variants.
You also have the option to create a clan (up to 100 players) or a group. Groups are players placed in a temporary group, and all players will stay together when playing games, whether Matchmade or Arranged. Players can also create their own custom build for the Spartan and Elite skins. Skin colors can be changed and players can create their own emblems with options to change the background, foreground and colors.
Another novelty is the medal system. Players receive medals for performing feats such as kills, multiple kills, stealth kills, as well as medals based on scenarios such as killing the flag bearer or planting the bomb in Assault. These features are complemented by very detailed stat tracking on Bungie.Net. Players can see all the games they have played online and can also view detailed statistics of recent games. A 3D map shows each player's kill locations and includes the weapon used and the player who scored the kill. It also features other statistics, such as kills, deaths, assists, suicides, average lifespan, best binges, medals won, headshots, and player-versus-player accuracy.
There are automatic updates/patches for Halo 2 on Xbox Live, as well as maps to download. Currently, the maps are those that will be released on the Halo 2: Containment and Warlock Multiplayer Map Pack disc for free; Turf and Sanctuary as premium downloads. All maps in the map pack will be available for free download at the end of summer.
Graphics
Halo 2 is an absolutely beautiful game. The environments and character models are very detailed, and the explosions and other effects look great. The vehicles are also highly detailed, with parts falling off or being destroyed as they are damaged. The game runs at a constant frame rate and only slows down in the busier sections. However, texture pop-ins occur during cutscenes, as noted above.
Music and Sound
One of my favorite aspects of the game. You've never heard of a first-person shooter game having such an epic soundtrack. The moment you turn on Halo 2, you will hear a guitar riff from the Halo theme, which is an incredible welcome to the player. The orchestrated music you will hear very often suits the mood when playing an intense campaign mission. However, this is not the only music you will hear. Sometimes music can be relaxing and calming. Then there are those times when you will be scared by scary music when the Flood is near. Intense music is even played from a piano! I'm glad to see Bungie and Microsoft putting high production values into the music. It makes Halo 2 a better experience.
The voice acting is also top notch, sounding very similar to a sci-fi show. The only complaint I would have is the gun sound effects. Honestly, when you shoot, it's very quiet and feels like you're using a pistol with a silencer. If you play FPS games like Counter-Strike, they are loud as hell and if you get shot at, you really feel like you are dead. In Halo 2, if you get shot at, it just looks like you're being tranquilized. Other than that, the sound production is excellent.
Final reflection
The first Halo was excellent. It was something so innovative that few thought anything could surpass its FPS finesse. Well, we have found it. Halo 2 improves on its predecessor in every way. The graphics have been updated; The graphical polish of the levels and the amount of diversity are amazing. The sound design is as epic as ever and always surprises and blows you away. The gameplay is still classic Halo, but by adding new gameplay balancing elements, the entire system clicks and feels like it should.
The single-player mode, although short, is epic and intriguing, showcasing the immense scope of the game's beautiful story. Multiplayer has an incredible amount of options and there are so many things to do. The entire game is an excellent improvement on an already amazing game. If you have an Xbox, this is a game you should have. Never before has a game balanced an epic story with incredibly solid gameplay and beautiful presentation. Halo 2 is as innovative as the first Halo and is an excellent gaming experience on every possible level.
Game technical sheet
Genders)
shooter
game modes
1 Player
16 Online Players
Cooperative
Nope
Format(s)
Cartridge