Star Wars Battlefront Xbox
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Xbox Gameplay Review Star Wars Battlefront
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Everything you need to know about Star Wars Battlefront
La cantidad de juegos con licencia de Star Wars producidos desde el nacimiento de los juegos electrónicos es asombrosa. Desde el juego de arcade original «Star Wars» hasta «Knights of the Old Republic» del año pasado, la franquicia tiene un título en casi todos los géneros imaginables. No todos han sido buenos, y algunos han sido francamente terribles. Recientemente, Pandemic Studios, que también produjo «Full Spectrum Warrior», probó esta franquicia histórica y el resultado es Star Wars Battlefront.
The concept of Star Wars Battlefront is quite simple. You take control of a single foot soldier and are thrown into the fray of a frantic Star Wars-themed battle. Maps range from the familiar, like the Battle of the Moon of Endor, to the never-before-seen, like the frozen world of Rhen-Var. Most levels allow you to choose which era you would like (Clone Wars or Galactic Civil War) and once you have chosen your faction, you are presented with the option to choose where on the map you will appear and what class you will take.
Hay cinco clases dentro de cada facción: soldado, francotirador, piloto, armas pesadas y especialistas o «soldados de choque». Una vez que se toman estas decisiones preliminares, te lanzan al campo de batalla y te encargan fragmentar a tantos enemigos como puedas y capturar los puestos de mando. Cada lado tiene un número limitado de reapariciones y un puñado de puestos de mando al comienzo de cada ronda. La victoria se determina cuando un bando se queda sin reapariciones o todos los puestos de mando han sido capturados. «Battlefront» presenta acción para un solo jugador, enlace de sistema, pantalla dividida para dos jugadores (cooperativo o adversario) y juego Xbox Live para hasta 24.
Star Wars Battlefront Gameplay
Gameplay in Star Wars Battlefront really falls into two categories: XBox Live play and offline play. Although they are both from the same game, the experience is very different from one to the other, which will ultimately hurt or help sell the game.
The controls are mapped in a manner extremely similar to those in Halo, which has apparently become the industry standard. You'll move yourself and your crosshairs with the left and right analog sticks, respectively. The right trigger serves as the 'fire' button, while the left trigger uses your secondary weapon, such as a grenade; The black and white buttons are used to cycle through these weapons. The A button jumps, B toggles your character between standing, sitting, and prone, Y is used to activate actions (such as entering and exiting vehicles), and X reloads your weapon. The D-pad issues some simple commands to friendly soldiers in your vicinity. Home pauses the game and the back button cycles through the map modes.
The controls are very well done, which is to be expected from any game that clones Halo's control layout. Everything is handled very well, and all buttons can be remapped to suit individual players' desires. Vehicle controls are roughly the same as infantry controls and are equally solid. Once you've played around a bit and have a good feel for the way each vehicle moves, you'll be able to maneuver through the landscapes with enough precision to be a threat. However, some of the vehicles are a little difficult to control and require more time to learn than others.
Fuera de línea, el juego es simple. Recorres el campo de batalla elegido luchando contra las fuerzas enemigas, mientras intentas obtener el control de los «puestos de mando». Estos puestos sirven como puntos de generación de refuerzos. Cuando un equipo tiene el control de todos los puestos de mando durante 20 segundos, se alcanza la victoria. La victoria también se puede lograr al derrotar a todas las unidades enemigas. Juegas controlando a un soldado sin nombre de una de las 5 clases: francotirador, infantería pesada, infantería regular, soldado de choque o piloto. Cada trabajo usa diferentes armas y herramientas, y tiene diferentes fortalezas. Puedes cambiar de clase cuando mueres.
Star Wars Battlefront's single-player campaign modes feel a little dull. The main problem is that enemy and allied AI enemies will run en masse towards the chokepoints and be slaughtered in the process. They will ignore enemy sniper fire to stay in one place, no matter how many of their teammates die around them. They will climb onto nearby vehicles, only to take them to certain doom in enemy-controlled areas. They will be stuck on the stage, unable to move, but shooting infinitely. CPU friendly characters will do the same nonsense. Playing in a battle with this type of behavior will be a turn-off for many. For a game that plays into many people's fantasy of becoming a movie hero, seeing Darth Vader forever running into a wall, swinging his lightsaber at nothing in particular definitely dampens feelings of heroism.
Overall, the offline battles should still appeal to players looking to engage in large, beautifully orchestrated showdowns, and will no doubt be a selling point for fans of the Star Wars franchise, but the stupid behavior of the characters controlled by AI in Star Wars Battlefront will take away from drawing for many.
There are two offline modes: Galactic Conquest, where you choose a career and then set out to conquer the galaxy planet by planet with them, and Historical Campaign, where you follow the events of the films from the perspective of one of the fighting sides.
The game supports XBox Live Play, detailed below. You'll also see System Link support, so you can play with 16 of your friends (and their 4 XBoxes, 4 TVs, 4 copies of Star Wars Battlefront, and 16 controllers) instead of going Live.
Offline modes can be played in 2-player co-op, which helps alleviate some of the AI incompetence.
Live play is what many will be looking for (especially since early releases of the game include a 2-month free Live offer), but co-op and split-screen will help those without Live capability. The two offline modes are a small distraction from the real competition.
Graphics
Star Wars Battlefront's interface is very stylized, which fits well with the futuristic Star Wars motif. All of the game's menus do their job with minimal distraction, and everything you want to do is easily accessible. Once you enter the game, your HUD displays all pertinent information in a clear and graphically concise manner. All the vital statistics you need to keep track of are represented in an easy-to-understand way.
The graphics of the game are of very high quality. The worlds of the films are extremely well recreated, and everything is kept as faithful as possible to the source material. All levels look beautiful. The character and vehicle animations are also very well done. Every race looks and runs smoothly, and the sight of an infantry battle being fought as vehicles large and small swarm the battlefield is truly a sight to behold.
The game also features an occasional clip taken directly from the films. While these certainly won't entice anyone to buy the game (Star Wars fan or not), they help retell a bit of the backstory for each mission.
The visual quality of the game will have Star Wars fans jumping for joy, and should also be a strong point for those who are not similar to the series.
Music and Sound
Given that LucasArts is the company that invented the Dolby Digital sound format, one would expect the audio quality to be top-notch for Star Wars Battlefront. These expectations have been proven true, as the sound effects and music really help simulate the feeling of being involved in a Star Wars battle.
The sound effects are masterfully orchestrated, with each weapon and vehicle making the appropriate Star Wars Battlefront noise associated with them. The cacophony of battle surrounding the player does an excellent job of immersion, as you will constantly hear explosions and gunfire all around you, giving you a frenetic feeling.
The music in the Star Wars series has long been renowned for its quality, and Star Wars Battlefront builds on the library to great effect. Music you would have heard in the movies plays during the same battle you're experiencing in the video game, which will give any Star Wars fan chills. For those unfamiliar with the material, you should again be duly impressed with the quality of the experience.
The voice-over acting comes in short bursts, with an unseen character for each force simply providing an announcement when a major event occurs in the battle. Occasionally, you'll also hear a character say something during battle, such as a warning to get out of the way of an oncoming explosion. These simple voiceovers are well done and help you feel the battle.
The audio quality in Battlefronts blends well with the visual quality, creating the worlds of Star Wars in such a way that even those who have never seen the films can appreciate their distinctive expression.
Final reflection
Overall, Star Wars: Battlefront ends up being exactly what the designers intended: a chance for devoted Star Wars fans to take part in the epic battles they've enjoyed on the big screen for so many years. Anyone who gets the chance to play it on XBox Live would do well to give it a try, although those without a prior predilection for the series or a broadband internet connection may find it difficult to overlook the game's offline AI issues. .
Game technical sheet
Genders)
shooter
game modes
32 Players
Cooperative
Yes
Format(s)
Cartridge